Following the simple example which shows how we can send and receive an integer over a socket. This program is a simple c client program which sends integer over sockets and receives a reply which is also an integer ( Normally useful in example like to send some command number and await for integer response to that command )
$ vim example_client.c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <errno.h>
// first argument to this program is IP address
// Second argument is Port
void send_receive_integer_over_socket(int sockfd) {
int int_to_send = 879612345, int_to_receive; //integer_to_send is something like command
write(sockfd, &int_to_send, sizeof(int_to_send));
read(sockfd, &int_to_receive, sizeof(int_to_receive));
//int_to_receive = ntohl(int_to_receive);
printf("Integer Received from Server : %d\n", int_to_receive);
}
int main(int argc, char **argv) {
int sockfd, port;
struct sockaddr_in servaddr, cli;
if (argc < 3) {
printf("Some of the command line arguments missing");
return -1;
}
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd == -1) {
printf("socket creation failed...\n");
exit(errno);
}
printf("Socket successfully created..\n");
bzero(&amp;servaddr, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = inet_addr(argv[1]);
port = atoi(argv[2]);
servaddr.sin_port = htons(port);
if (connect(sockfd, (struct sockaddr*)&servaddr, sizeof(servaddr)) != 0) {
printf("connection with the server failed...\n");
exit(errno);
}
printf("connected to the server..\n");
send_receive_integer_over_socket(sockfd);
close(sockfd);
return 0;
}
Now compile the program as,
$ gcc -o simple_client simple_client.c
Now, lets create a simple server program as,
#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include <stdlib.h>
#include <errno.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#define MAXBUF 1024
#define QUEUE_NO 5
int main(int argc, char **argv) {
int sockfd, clientfd, port, int_to_receive, int_to_send=8796;
struct sockaddr_in s_addr, c_addr;
char buffer[MAXBUF];
socklen_t socklen = (socklen_t)sizeof(struct sockaddr_in);
if (argc &lt; 2) {
printf("Some of the command line arguments missing");
return -1;
}
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd == -1) {
printf("socket creation failed...\n");
exit(errno);
}
printf("Socket successfully created..\n");
bzero(&s_addr, sizeof(s_addr));
s_addr.sin_family = AF_INET;
port = atoi(argv[1]);
s_addr.sin_port = htons(port);
s_addr.sin_addr.s_addr = INADDR_ANY;
if (bind(sockfd, (struct sockaddr*)&s_addr, sizeof(s_addr)) != 0){
printf("socket creation failed...\n");
exit(errno);
}
if (listen(sockfd, QUEUE_NO) != 0) {
printf("socket listen failed...\n");
exit(errno);
}
while (1) {
clientfd = accept(sockfd, (struct sockaddr*)&c_addr, &socklen);
printf("%s:%d connected\n", inet_ntoa(c_addr.sin_addr), ntohs(c_addr.sin_port));
read(clientfd, &int_to_receive, sizeof(int_to_receive));
//int_to_receive = ntohl(int_to_receive);
write(clientfd, &int_to_send, sizeof(int_to_send));
printf("Received from client: %d\n", int_to_receive);
close(clientfd);
}
close(sockfd);
return 0;
}
Compile the server as,
$ gcc -o simple_server simple_server.c
Now, execute the server program with some random port number passed as command line argument one one terminal as, [ Note, we taken port number as 1564 as example, you may use any other number]
$ ./simple_server 1564
This command will start server and await for clients to connect. Now, lets start the client program as we compiled above, [ Here, for client it needs to know server IP which is in our case as, 192.168.42.158 ]
$./simple_client 192.168.42.158 1564
Socket successfully created..
connected to the server..
Integer Received from Server : 8796
$ ./simple_server 1564
Socket successfully created..
192.168.42.158:52120 connected
Received from client: 879612345